Achievement Review: Fable 2, Bioshock, Lego Indiana Jones

Fable 2 - Good use of minor achievements for the social parts of the game.  Gave me a lot of ideas for how to mess with villagers.  Solid “see the content” achievements, including quick co-op and online achievements.  A game with this much breadth gets a lot of legs from good achievements.  A great example of achievements providing additional gameplay.

Bioshock –  Mostly “pokemon” achievements: you gotta catch ‘em all. Upgrade all weapons, find all tonics, take every photoWeapon upgrades, tonics, photos, diaries, etc.  Encourages exploration, but a few of the achievements are faq-ish.  You’ll probably never find the diaries without a guide, and it’s quite possible to be unable to buy the last one or two tonics without knowing ahead of time what to buy.

Lego Indiana Jones – Almost all typical achievements but with a few genuinely funny secret achievements.  Some of the “Whip Swing X Times” achievements are really high numbers, requiring dull grinding.  The style of game where 1000g is well within reach and only requires spare patience and time.

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