Gaming on iPhone so far

Battleheart – Biggest game for me so far.  Lead a party of adventurers in a series of battles. No story or exploration, just combat, but it’s fast and the controls are great.  Typical addictive RPG elements seals the deal. Super Mega Worm – Eat people as a giant worm.  Controls are solid but the game […]

Civ 5 gets modern game balance

I was heartened to read there is another large Civ 5 patch on the way. From February Patch Notes: We wanted to improve the effectiveness of buildings. We also wanted to improve how cities interact with the map. Adjustments to terrain have increased production, while buildings that modify production have been adjusted in tune with […]

360 Retail Good and Bad Bits

Haven’t been posting a lot, so here’s a few retail games I’ve played in the last few months and a few good and bad parts of each of them. Final Fantasy 13 Good Bits: Once it gets going, gameplay is unique and exciting; captures the feel of raiding (a la WoW) in a single player […]

Tennis for One

Tennis game’s single player modes, such as in Rockstar’s Table Tennis and Sega Superstar Tennis, have been letting me down lately.  Matches become tedious and occasionally super hard.  To me, shot assistance is the central issue. Shot assistance comes means automatic position and timing “lock-on” when pressing the shot button as the ball inbounds.  So […]

Introducing Invade the Ruins, my Warcraft 3 project

Hey everyone, this is a post to explain what I’ve been doing with my days for the last few weeks and on and off for many years now.  I work on an add-on adventure for the Warcraft 3 game called Invade the Ruins.  Normally Warcraft 3 is a strategy game, but my project is a […]

Hey, Some Forums

Invade the Ruins now has Forums!

Stay on Target

The Dune Strider revamp completes the hero overhaul for Update 1 of Invade the Ruins.  She’s an archer meant to pump out damage but also heal allies occasionally.  Her low health means she must use her healing, invulnerability, and teleportation spells to evade danger.  Her design has always been one of the weaker ones, which […]

An even better match of Magic: Duels of the Planeswalkers

A few months ago I talked about Duel Decks.  They’re a cheap way to play good Magic.  The next step up came out: Duels of the Planeswalkers, out on Xbox 360.  You get eight theme decks for the price of one, for $10, and it’s packed with features and modes. The first run at the campaign […]

Knight Writer

The Dusk Knight is the second-to-last hero in Update 1 of my Invade the Ruins map project.  She’s a tough tank character who deals damage through counterattacks but is a little dull to play.   I’m looking to give her a few more attacks to choose from.  Here are her current skills: Stinging Blades: Hits […]

To the Ends of the Earth

Today I’m talking about the Earthtalker, the third-to-last hero to be renovated in my Invade the Ruins update.  He’s generally underpicked as a hero but a favorite of those who do play him.  I’m hoping to add a little synergy as well as giving him something to help his party.  Here’s his current skill lineup: […]

Under the Sea

Today I’ll be talking about the Trident Beast, the next hero to be reworked in my Invade the Ruins update.  The naga tends to be a fan favorite and has a variety of fun abilities.  I’ve had a couple small tweaks in mind for him as well as one big change.  Here are his current […]

Swashbuckling Derring-do

The Swashbuckler is the next hero overhaul in my Invade the Ruins update.  I have to admit, the Swashbuckler has always been a bit of a bastard child for me.  He’s very popular on the selection screen, but I had neither the will nor the ideas to make him a hero I truly enjoyed playing.  […]

Xbox Live Thumbs Up: Worth a Taste

One of the underrated parts about online-connected consoles with easy demo access are the 10-15 minute tastes of games that wouldn’t be otherwise worth the purchase.  Sure, it might miss out on a few of the weapons or last bosses, but most B-movie action games just don’t justify the $60 entry fee.  Here are a […]

Xbox Live Thumbs Down: Out of Control

Any game released today has some redeeming value.  Even the worst franchise cash-in titles can pass the time, even though there might be twenty other games more fun than it.  What, then, makes a game a thumbs down?  Generally, the difference-maker is the controls.  If the controls don’t feel right, they distract from every other […]

Windy Work

Today’s update on Invade the Ruins is about the Skyknight.  The SK has long been the “control group” for hero design, having several really basic spells: a direct target heal and a direct target damage.  The trickiness with him is in designing his third spell.  Let’s look at his full spellbook: Lightning Flash: Shocks three […]